One player is the referee controlling all of the enemy ships, space
anomalies, monsters etc.
The other players each play a character aboard the ship
facing the challenges of the missions.
Battlestations is mission based with
continuing characters ranking up and gaining special abilities and skill levels.

The ships move around on the hex map based on their
speed and facing and the characters move around on the tiled ship layouts.
The
ships are literally driven by the heroes actions. All the skill checks in the
game are based on 2d6 plus the relevant skill (Combat, Engineering, Piloting,
and Science).
If you want the ship to turn, speed up or slow down, you go to the
Helm, spend helm power and make a piloting skill check based on the ship's speed
and size.
If you want to shoot the enemy ship, get to the Cannon and make a
Combat skill check where the difficulty is the distance to the target plus their
speed.
Running low on power for all of this?
Try going to an Engine module and
pumping out some more with an Engineering check based on the amount of extra
power you want to go for.
Maybe you want to teleport over to the enemy ship by
making a Science skill check in the Teleporter with a difficulty equal to the
distance plus the shields power of your ship and the target ship.
Battlestations is supported by 6 supplements with more
coming out all of the time.
Galactic Civil War

96 page Campaign book of War in the Galaxy for
Battlestations with new modules: Mine Layer and Fighter Bay
Hard copy sold out! Buy the PDF here! $9.95 
Pax Galacticum
